A prototype experiment that began from a Fantasy Hook and validated around streamers as the core audience — using a small-scope, observable, and iterative process to create a game that can be streamed, understood, and shared. Table of Contents Origin: From Mechanic to Fantasy-First Thinking Rethinking the “Hook”: Mechanic Hook vs. Fantasy Hook The Turning Point: From Cosmic Junker Focus Strategy: Designing for Streamers Prototype Validation and Development Process 🎬 Early